It seems that Adobe is finally giving up on trying accommodate Apple, with the official word from the company now indicating that it won’t be devoting any more time to development for Apple’s mobile platforms.

Adobe is moving its efforts away from Apple's walled garden
According to a posting to Adobe’s blog, the whole goal of Flash from the beginning was to enable ‘cross browser, platform and device development.’ In that respect, it seems that, in a general sense, Flash has very much succeeded in reaching the targets that Adobe set for it, with the notable exception of Apple’s iPhone OS (which runs the iPhone, iPod Touch and iPad). Of course, the blog post has some fairly harsh word for Apple, not only in terms of Flash itself, but the infamously locked-in company’s hopes for its own platforms.
In the post to the Adobe blog, from Adobe’s senior product manager for developer relations, Mike Chambers, it’s explained that,
“… this is the exact opposite of what Apple wants. They want to tie developers down to their platform and restrict their options to make it difficult for developers to target other platforms.”
Chambers goes on to discuss the alternative options, and it’s here that the bost seems to be driving all along, saying that,
“Fortunately, the iPhone isn’t the only game in town. Android based phones have been doing well behind the success of the Motorola Droid and Nexus One, and there are a number of Android based tablets slated to be released this year. We are working closely with Google to bring both Flash Player 10.1 and Adobe AIR 2.1 to these devices, and thus far, the results have been very promising.”
If nothing else, it’s interesting to see Adobe backing away from Apple, given the size of the iPhone/iPad market, but given the negative comments that have been coming out of Apple about Adobe, it is, perhaps, not all that surprising. Apple’s CEO, Steve Jobs, has already called the Mac version of Adobe’s Flash “lazy” and accused Adobe’s Flash Player of being responsible for most crashes on Macs…







